Darwinia Gallery - Page 3
Time to work on the second floor, the roof, and add the railings.
For the roof, I decided to go with an asphalt roof atop a wood frame. Both from inside and out, it looked more realistic than just a wooden roof. I added a chandelier merely because I opted out of setting one up in the house, and it was sitting there doing nothing. I might opt for hanging lights later.
The second floor was never meant to be a space for storage. I set up a walkway around the inner-perimeter of the workshop, and when I had to choose what type of railing I wanted, I decided to go with wooden-framed glass panes. I used the same look for the railing around the stairway to the basement.
Building a house, a workshop, or any other major establishment is a never-ending job, and while it seems I am happy with what the workshop looks like right now, I know for a fact that I will find something more to do later.
The build mechanics of Rising World are very good once you know how to take advantage of them, but to have to use commands to do so is time consuming. I hear something better is on the horizon, though.
Here's the view from the second floor of the main floor. Before the railings were installed.
I'm done work on the second floor railings. Glass panes at the center of wood frames. The lighting isn't bad, considering the lack of it on the second floor.
It took a bit of work making sure the asphalt roof would fit atop the wood ceiling, but I managed it with only a few choice words.
With the wood ceiling finished, I finished the asphalt roof, using slabs instead of full blocks.
It's unfortunate that the chandelier I had in storage was almost the same colour as the wood ceiling. It's not bad looking. But it works for the time being.
Here's the railing around the staircase heading to the basement. As you can see, I also added wider bases around all the vertical posts.
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The developers (namely Red51) has a plan for this game. As do we. It's obvious that a part of his plan includes making the graphics look so realistic you sometimes feel like you're really there. Take the moon, for instance. Before some of the more recent updates, the moon would always be full in the sky. If you hit the Z key on your keyboard, you can zoom into any and all aspects of the game. That is, outside of the heads-up display.
Two of these snapshots I took include the use of the Z key, and photographically speaking, I love the snapshots I took. I hope you do too.
My only regret was that at the time, I didn't know how to make the heads-up display disappear from the screen.
A good realistic-looking game needs a good realistic-looking moon in the sky. Barbecuing under that moon is a nice bonus.
The start of a good cotton field at the beach house as the moon sets on the western horizon.
This is the kind of snapshot you can take if you use the Z key the right way.
Here's another nice snapshot of the moon with foliage in the foreground.
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When I first arrived on the beach, there were just a few palm trees around. You could count them easily, even if you needed more than one hand to do so on them. But a few trees doesn't exactly give you enough wood to work with when building a house. So, six trees led to twelve, which led to twenty-four, which led to fifty, which led to a hundred, which led to I don't know anymore.
It's just unfortunate that no matter what tree you cut, you can make the exact same thing with all of them.
But if you're in dire need of a lot of wood for your builds - and most likely you are - then one of your priorities is a tree grove. Palm trees grow on beaches, so when you cut them, you can't miss a piece of wood or sapling due to tall flora.
I wanted to test how close tree saplings could be to each other and still grow. It turns out those two grew well.
How about four, though? Can four saplings grow to become four trees when placed this close.
The answer is yes, four tree saplings will grow to become four trees.
I then tried eight saplings close to each other. You can imagine the possibilities: 100 trees, all in close quarters, taking up a fraction of the space of a regular tree grove.
A palm tree gives you five logs with the base, 0-2 saplings, and takes less time to cut down than the taller trees in Rising World. By the time I'm done cutting down the grove, I have a little over 5x64 logs.
Those eight close-quarter saplings came out well. In the future, I will attempt a 100 close-quarter saplings and see how it goes. Cutting trees is as zen as mining, and a nice way to spend in-game time.
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Storage space. Whether they're warehouses, sheds, attics, cellars, or even outside on the lawn, we all need storage space. I started off chests, thinking that would be enough, but I quickly migrated to barrels. Then crates of varying sizes came along, and I migrated to them.
But you still need to store those chests, barrels, and crates somewhere. So I decided to build myself a cellar beneath the workshop to store all of my building materials.
I don't know how long I'll be able to keep going with the size I built the cellar, but that's the way it is in sandbox games when you love to amass as much of anything "just in case."
But if you love mining, and like me, it's a zen experience, it might be a wise idea to make sure your storage space is big enough to hold your hoard.
For the storage cellar beneath my workshop, I decided on a centrally located staircase. Nothing fancy. Just functional and easily accessible.
Inside the cellar, if you look at the ground beneath the stone bricks, you can see the various types of sand, dirt and stone that needed to be mined. The space should be enough for a while.
One would think a large crate per ore type would be enough storage space for these ores, but I can attest that it will not be enough.
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Heading east beyond the red algae I had found, I eventually decided to step off the island-framed beach and head inland. The cotton plants were easy enough to find, but it took me going into a forest to find the hemp plant. Along the way, I fell upon several amazing landscapes which I thought of adding to this gallery to show how truly realistic this world is looking.
Ironically, I spent five nights walking the beach to find the cotton plant first. And now, it's growing in the plains next to my beach house.
I didn't have to go too far off the beaten path to find my first cotton plant. After that, it was everywhere.
My only regret is that I didn't write down the coordinates to this beautiful lot of land. I can imagine myself, once I can craft a boat, fishing in this bay of water.
Here's that bay of water from a different spot. Minecraft, eat your heart out. I'm glad I found a beach first, though. All that sand will help me make enough glass to last me a lifetime.
Still out to find cotton and hemp plants, this was a day after my stop at the bay of water.
This would make for yet another nice place to build a home.
Unable to find hemp plants in the plains, I ventured into the next dense forest I could find, sickle in hand in the hopes of finding hemp. Providing I could stop being in awe at the landscape long enough.
And there you have it. A hemp plant. My trek came to an end shortly after this, knowing I had enough seeds to start my own plantation at the beach.
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When I headed east to find cotton and hemp, I found some red algae. The first two snapshots were taken of red algae outside of the water, while the third snapshot shows another batch of red algae located underwater. I've yet to succeed in picking any up, so I'm guessing they're currently only for show.
I found this bit of red algae on my first day eastward to find cotton and hemp. It couldn't be picked up, but it was fascinating enough to take a snapshot.
Here's a snapshot of red algae at night, taken from slightly above it, show off its spherical stems.
I'm only guessing this was red algae as well. It's hard to say in murky waters what colour anything is as the blue hue diffuses everything. As you can see, there are two plans in the snapshot. One more visible.
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Up until an update in autumn 2016, when you broke a block of stone, it would be destroyed and you couldn't get it back. Then, the idea of using the sledgehammer to loosen and preserve a stone block was implemented, and we were suddenly unafraid to build with stone blocks. Unfortunately, this implementation did not include wood. It's always hopeful that we will one day be able to undo and preserve wood planks and beams.
If you're someone like me who tends to grow massive tree groves for the sole purpose of amassing as much wood as possible, then it shouldn't really matter that I couldn't get my planks and beams back, but for the sake of instilling a level of realism to the game, it would be nice to get them back.
It should be noted that unlike in Minecraft where only administrators should have access to the game's Creative Mode, in Rising World, anyone generally has access to it, and anyone can summon any block type using any in-game texture type. The idea is, if you're wishing for a realistic level of game play, Creative Mode can help, but it can also ruin your game.
Below is an image of what happened after I used the sledgehammer on several blocks of stone. They found themselves piling one on top of another. Hit them once more, and they will be gone forever.
The most broken blocks I was able to pile one atop each other was five. After that, they seem to teeter off to the ground. The game's attempt at realistic physics is always interesting to watch.
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