Darwinia Gallery - Page 4
It took me an eternity to build my roofs on my house and workshop. This was partly due to the fact that there was no rain in Rising World's Darwinia. Days turned into nights which turned into days once more. And no rain. As a matter of fact, until now, there was no weather pattern change. It was like being on vacation in the Caribbeans all year long.
Unfortunately, since the update came out, Mac users and some Windows users with GeForce GTX graphic cards have been seeing rain indoors as well as outdoors. Thankfully, water doesn't amass in an area. Yet.
The developers are looking at ways to fix this problem, but if you find yourself with a GeForce GTX graphic card, or even another card, and you have rain inside your home or mining tunnels, you can cancel the rain by pressing the "\" key located above the Enter key on a Mac, and typing "weather clear".
My personal thoughts on the new weather system is that it is a step in the right direction. It needs a bit more work, but I know once it's been fully developed, we'll be very pleased with the result.
It's official. The rain finally came to Darwinia. And I'm thankful I finally put on the roofs to my buildings.
Yes, roofs. And ceilings. I wonder if my insurance policy covers indoor rain.
It looks like a tornado or a hurricane is about to hit. Thankfully, those cannot form. Yet. But the ominous clouds are still scary looking.
When I can't see half my tree grove, it's a sign I shouldn't go wandering.
The view to the west as seen from my deck. The developers have done an amazing job on the clouds. Even if they currently only flow from the east to the west.
I took the time to add some lighting alongside the water, and took this snapshot of my house and workshop to the right, all the while including the vast majority of my palm tree grove. And Silly Billy the goat.
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At the time of writing this entry, I have made it to about level -125 in my outhouse mine. The reason for going so slow is because each time the ore detector finds something, I find myself following the signal while snaking around underground. Then I have to refill the tunnels, and only then do I continue downward.
I don't know if there's a Hell down here, but I do know there are no generated mine tunnels, and that leaves me with a clean slate to dig wherever and however I wish.
When I started the mine, I set up one large crate and dedicated it to only the ore accumulated from this mine. Later on, I'll add the ores to the crates in the workshop's cellar. The plan is to make it to Hell and then count how much ore I was able to mine.
I already had to set up a second crate since I started this mine. I'm guessing, considering I'm only at about -125 depth, I should be adding another four to six large crates by the time I reach Hell.
It'll be an interesting ride. The fall is more fun than the climb when it comes to that vertical shaft I'm digging. As long as I'm fast enough to grab the ladder before hitting the bottom, I'll take no damage. It's nice to know Minecraft ladder techniques work just as well in Rising World.
Having just finished the outhouse, I was curious to find out if I had enough space to start work on my mineshaft. As it turned out, there was enough space.
The longer the ladder is, the longer it'll take to climb up. Down is another story. All I need to do is push off the ladder and fall, trying to catch the ladder before the sudden stop at the bottom.
As I'm slowly descending towards Hell, the ore detector occasionally finds ore around me, so I follow its signal. This time, it led me to coal and silver.
Here's my next find: iron. I'd love to have one of those mining helmets with a lamp on it, because you can't hold a torch in one hand and mine with the other.
I don't know if these odd designs in the stone are intentional or not, but it's always interesting and intriguing to spot them in a mine.
I'm now deep enough to not hear nature outside, and while it looks dark upstairs, it was actually daytime when I reached the surface.
Here, I found silver. My recommendation is, as soon as you find all the necessary metals to make your own lights, make some modern portable lights. They are much better than torches to find some ores.
Here we have gold. Just the edge of it as I came out much richer once I was done mining it.
The textures are interesting when two or three ores mix it up.
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I had a lot of fun building the outhouse. When I first came up with the idea, it was originally supposed to be a shack atop a mineshaft, and that was it. But then in my head, I envisioned the outhouse. One side would be the washroom, and the other side would be the mine entrance. It worked out well. Unfortunately, while I do like the washroom, I feel a need to widen it a bit to allow for more accessibility for those with wheelchairs. I know, what are the odds that wheelchairs will be added in the future. But considering we can now break our legs in Rising World, it would make for an interesting mode of transportation to add to the game.
The one thing I discovered with the outhouse mine is that the game doesn't seem to have generated mine tunnels under beaches, so I'm free to mine in any direction I wish. Including under the ocean where I've also yet to find mine tunnels. I wonder if I'll ever find Hell deep beneath the beach.
The signs I use in Rising World's Darwinia are based on real world signs, but were done in Affinity Designer for the Mac. They are originally done as vector graphics, which are then exported to PNG files with transparent backgrounds. You can do the same with Adobe Illustrator.
I was going to start with the building, but I quickly realized that in this case, it was going to be easier to build around one of the outhouse's doors.
You'd think one washroom would be for men, and another for women, but this is not the case. Exterior appearances are deceiving.
Using Affinity Designer for the Mac, I started designing my own signs for Darwinia that are based on real world signs. Here I have the ones for the washroom and a mine.
To the left is a mostly accessible washroom, and to the right is the entrance to my beach mine. I used a metal texture on woodbeams to make the handrails in the washroom.
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As it stands now, this is what the beach property looks like. It includes the house, the workshop, a massive palm tree grove, and big food, cotton, and hemp gardens. Being the only person in Darwinia, it leaves me with ample time to build at my leisure.
Future to-dos include:
Every game requires a list of things to do. The more items are on your list, the more likely you'll stick around with a game, and the more likely future items will be added to your list. If you ever find yourself getting bored with a game, sit down with the game and make yourself a to-do list. Collaborations with others, such as city building, tends to add more to a list, but solo worlds are also very rewarding.
To the left is the house, and to the right is the workshop. The block step to the left of the house is my stone scaffolding.
Here's a night shot of my beach property as it stands right now.
I decided to go for an "at sea" look of my estate, including the house, the workshop, and the palm tree grove.
As mentioned before, it's relaxing to spend an hour or two just cutting and replanting trees. I'm looking at tightening the space between the trees at some point to double the yield.
Welcome to the Darwin Blackwolf Beach Estate.
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Usually, unless it's your business or you're growing to donate, you build a garden only as big as the amount of food you need, and nothing more. This way, you minimize how much food goes bad. Of course, that's based on a garden season that actually lasts through parts of spring, all of summer, and parts of autumn. In Rising World, and therefore in Darwinia, only a few days go by before I can cultivate my garden again. This is the default setting.
I have no problem with that, because the food also doesn't go bad if you don't cultivate it when it's ready. It can sit there for weeks, months, or even years, and it will still be ready and waiting for you to cultivate your crops.
One of the reasons I'm fine with that is that I can dedicate more time to exploring, mining, and building, and less time gardening. Sure, it's a peaceful and relaxing way to spend time in Rising World, but considering the growth rate, we wouldn't have that much time to dedicate to building before we'd have to deal with the garden again.
Pardon the pun, but food for thought. If you're going to set up a massive garden, also set up a small one on the side that you'd be more interested in dealing with on a regular basis. It's something I'll most likely be doing in the near future.
Here's a rooftop shot of the garden which includes tomatoes, carrots, potatoes, lettuce, strawberries, pumpkins, watermelons, cotton, and hemp. More than enough to survive on.
This is the cotton field. After finding a little bit of cotton in the wild, I decided to mass-grow cotton at the beach estate. I doubt I'll ever run out of cotton.
This is my hemp field. Like the cotton field, I decided to mass-garden it.
After one of the latest updates, I was noticing the glow on the garden torches, and made sure to include a snapshot on my website.
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As mentioned before, the building mechanics are nice, but there are times I'd rather go out of sequence when building something. Roofs are an example of that. It would be easier to lay the planks first, then set up the beams, but if you want to follow the real-life sequence of a build, you do your best.
Speaking of roofs, something was telling me there was a storm on the horizon, and I'd best get the beach house roof done before it arrives.
The end-result turned out better than anticipated, but it did require a bit of finagling the wood into the right angles.
The three most important commands you should remember when building with wood in Rising World are setp (position), setl (length), and setr (rotation).
Here's the syntax:
Position: low: 2.5cm, default: 1.25cm, high: 0.625cm, veryhigh: 0.125cm
Length: low: 10cm, default: 5cm, high: 2.5cm, veryhigh: 0.5cm
Rotation: low: 45˚, default: 15˚, high: 5˚, veryhigh: 1˚
For instance, if you type setp veryhigh in the console, it would take you 400 steps to span a block as opposed to the default 40. setl low in the consone would take you 5 steps to span a block as opposed to the default 10. And setr high would take you 18 steps to get a 90˚ angle, as opposed to the default 6.
Know your math and you can build great things. The mechanics aren't perfect, but in most cases, there shouldn't be a complaint.
Ladders, ramps, and scaffolding are all useful in construction. A good grappling hook would do nicely as well, if we had them. I had to set up a temporary wooden "bridge" at the top to get to the beach house roof.
While the primary support beams were eventually replaced with shorter ones, the beams helped to make me figure out what kind of roof I wanted on the beach house.
It wasn't easy, but the roof looks good. I went with a barn look for the roof. I used darker and thinner wood beams to cover the seams. It would have been nice to use aluminum for the entire roof.
I don't think I'll be using the attic for storage, but one day, I might opt to set up a few rooms up there. A ladder is set up to access the attic from the second floor.
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